Friday, April 26, 2024

Truly intelligent enemies could change the face of gaming

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Live, die, repeat — the tagline for the 2014 science-fiction film Edge of Tomorrow — describes its protagonist, who respawned every time he died in the real world. Critics noted that the conceit resembled the cyclical experience of playing a video game, in which dying resets a staged arrangement of obstacles. Often these are enemies, and the most common way theyre surpassed is by the player violently dispatching them. Some games have kept this as cartoonish as Mario jumping on a …
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