Football Manager 26 is incredibly rough around the edges, but it still retains that moreish core gameplay loop

It’s been a long time coming, but Football Manager 26 is finally here. With 2025 being the first year we haven’t seen a new Football Manager game — or Championship Manager before it — since 1992, it was clear that when Sports Interactive decided to cancel last year’s planned entry to the highly regarded football management simulation game, it must’ve been in a bad way.

Review info

Platform reviewed: PC
Available on: PC, PS5, Xbox Series X and Series S
Release date: November 4, 2025

It was always an ambitious sequel, with the developers being transparent about the switch to the Unity engine, with plans to use it for a huge graphical leap. For a modern-day football game, the matchday experience should be the flagship feature, but until now, it wouldn’t have looked out of place on an original PlayStation. On Unity, it now looks at least like a PlayStation 2 game.

What’s funny is that I’m not exaggerating in the slightest, but it isn’t a criticism by any means. It isn’t quite the dramatic jump forward we long-term virtual managers were hoping for, but it’s still an improvement. Match intros have league-specific cutscenes, player animations are much more fluid, and the way the ball travels looks way more realistic. Football Manager is more than just the match engine, but this is hopefully a solid start to consistent graphical improvements over the course of the next few entries.

A screenshot from Football Manager 26

(Image credit: SI/Sega)

A couple of highlights

That will, unfortunately, be a running theme because Football Manager 26 is, for all intents and purposes, still very much a beta. There are improvements, and the important thing to keep in mind amongst all of the drawbacks is that this is still Football Manager at its core.

You’re still going to be hooked, playing for hours on end, sacrificing sleep to try and take your beloved local club to glory… It’s just that, despite all the hype and excitement around 26 being a full revamp for the series, it has significantly missed the mark.

Alongside the visually improved match engine, though, there is one other area where Football Manager 26 has genuinely improved on: tactics. For the first time in series history, you can now use two tactics simultaneously: one when you’re in possession of the ball, and another when you’re out of possession. The available player roles for any given position change, you can use an entirely different formation, the whole works. It adds an extra dynamic to tactics that we didn’t have prior, and is one of the only genuine selling points for the new game.

I’d also be remiss not to mention the inclusion of women’s football for the first time ever, and done to an impressive degree, too. There are 14 women’s leagues across 11 countries, from the world-famous Women’s Super League in England to the not-so-well-known Adran Premier next door in Wales.

Sports Interactive has 40 researchers dedicated to just the women’s game, and even though there’s no denying the mode won’t be as popular as managing in the men’s leagues, it’s a great step for representation and is crucial in helping the sport become as recognised as it deserves to be.

A screenshot from Football Manager 26

(Image credit: SI/Sega)

Delivered a year late yet still undercooked

Unfortunately, even with the post-launch 26.0.4 update, Football Manager 26 is still a buggy, feature-barren, poor excuse for a full-priced video game launch, especially one that has 20+ years of history and consistency to fall back on.

There are so many missing features in this year’s instalment that were available in previous iterations of the game, including but not limited to: International management, touchline shouts, squad depth tab, live cup draws, the data hub, create-a-club mode, versus mode, challenge mode, transfer deadline day, end of season summaries/fanfare, advanced match stats, the ability to save preset line-ups, and so many more slightly less significant removals that I could be here all day.

Best bit

An in-game screenshot from Football Manager 26

(Image credit: SI/Sega)

Even though it still pales in comparison to other modern football games, the match engine is a huge visual upgrade, and one that’s long overdue.

Not to mention the heaps upon heaps of not-quite game-breaking, but still infuriating bugs. Being able to select bench players to take penalties in a shootout, in-match text commentary that doesn’t make sense, long text wrapping and obscuring other text… again, these are just a few examples of a considerably long list.

Even though Sports Interactive revealed touchline shouts were effectively useless, providing only the most minimal of morale boosts when performed correctly, I still find my muscle memory looking for them in almost every match.

That placebo effect was very real in Football Manager 2024, and while I understand the need to revamp them before bringing it back as a feature, it’s perhaps the one I miss the most. That and transfer deadline day, specifically, thanks to missing out on a signing because the paperwork wasn’t filed until 15 minutes after the deadline, which was something the dedicated deadline day mode in FM24 would’ve prevented. Damn fax machine.

A screenshot from Football Manager 26

(Image credit: SI/Sega)

Teaching an old dog new tricks

Finally, there are the many, many UI changes. As more and more players pick up Football Manager on console — despite for the longest time, it being a PC exclusive — development caters more towards them, leading to a complete UI overhaul.

As a diehard, decade-plus player, it was hard to get used to. Even though I know how the game works at its core, I had to learn where everything was again, and it was beyond frustrating when I’d go somewhere I expected something to be, and it inexplicably wasn’t, so I had to resort to the search function.

I hesitate to call it bad UI design, though, because there’s every chance I only dislike it because it’s such a drastic change from what I’m familiar with. If you present a brand new player with both Football Manager 24 and 26 side by side, task them with learning each one, then ask which they prefer? I suspect their answer may be 26, even if we veterans are finding it tough.

As mentioned before, though, this is still Football Manager. It may be one of the worst launches the series has had, receptively from both critics and fans alike, but if you love the series despite all of its flaws, you’re going to enjoy Football Manager 26.

Especially the improved tactics and match engine, because playing tiki taka with Manchester United, in a way I know for a fact we could never do in real life, is so worth it when compared to the match engine we put up with in the series prior to now. This game is essentially a beta for Football Manager 27, and it should be treated as such.

A screenshot from Football Manager 26

(Image credit: SI/Sega)

Should you play Football Manager 26?

Play it if…

You’re a Football Manager diehard
Those committed to the series will truly appreciate the in-possession/out-of-possession tactical changes, and if you’ve exhausted your time with FM24 then this is the logical next game for you to pick up and get stuck into.

Don’t ply it if…

You were looking to continue enjoying some staple features of the series
If you take great delight in some of the features that have been removed for this latest iteration, such as international management, create-a-club mode, saving lineups, and more, then you’ll likely be disappointed here.

You’re not happy essentially being a beta tester for Football Manager 27
Football Manager 26 is a half-baked product, and you’ll have a more complete experience playing FM24. It may not look quite as pretty during matches, and you’re forgoing slightly more in-depth tactical options, but 24 has far more features, and you’d be hard-pressed to find many bugs, if any, while FM26 has the distinct air of being a step onto something bigger in the future.

Accessibility features

As Football Manager has always been mostly spreadsheets, accessibility options come in the form of larger text, a color blind mode, the option to toggle flashing commentary when a goal is scored, and plain colours for commentary text to help distinguish them from a background.

The game also supports 19 different languages, has a number of camera settings when mid-match, but there are no difficulty modes or anything of that ilk, as they aren’t required.

How I reviewed Football Manager 26

As with every Football Manager game, I began a one-season save with my beloved Manchester United, with an aim to place as high as possible in the league, but also not worry about long-term finances or transfers. At the time of writing, I have played around 17 hours of playtime according to Steam.

I’ve toyed around with the new tactics considerably, spent lots of time scouting and signing players that can make an immediate impact, and also sold a few (it really helps when Saudi Arabian clubs come in with ridiculous offers for your squad players).

I tested managing in the women’s game for a short while, too, and experienced plenty of bugs. All of this was played on a Windows 11 PC via Steam. Football Manager 26 isn’t particularly intensive, as the series has famously been able to run on basically any hardware, but my gaming PC sports an RTX 3080 and 32GB of memory.

First reviewed November 2025

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