Samsung’s Galaxy XR doesn’t give me much hope for Android XR

So Samsung made a "Vision Pro Lite." That was my immediate takeaway after this week's debut of the Galaxy XR, the first Android XR device to hit the market. While Samsung deserves credit for offering something close to the Vision Pro for nearly half the price, an $1,800 headset still won't get mainstream consumers rushing out the door to experience the wonders of mixed reality. And with the limited amount of content in Android XR at the moment, the Galaxy XR is in the same position as the Vision Pro: It's just a well-polished developer kit. 

The only logical reason to buy a Galaxy XR would be to test out apps for Android XR. If you just want to experience VR and dabble in a bit of augmented reality, you're better off spending that money on a gaming laptop and the excellent $500 Meta Quest 3. (The Meta Quest Pro, the company’s first high-end mixed reality device, was unceremoniously killed after launching at an eye-watering $1,500.) 

But even for developers, the Galaxy XR feels like it's lacking, well, vision. Samsung has done an admirable job of copying almost every aspect of the Vision Pro: The sleek ski goggle design, dual micro-OLED displays and hand gesture interaction powered by a slew of cameras and sensors. But while Apple positioned the Vision Pro as its first stab at spatial computing, an exciting new platform where we can use interactive apps in virtual space, Samsung and Google are basically just gunning to put Android on your face. 

There aren't many custom-built XR apps, aside from Google's offerings like Maps and Photos. (Something that also reminds me of the dearth of real tablet apps on Android.) And the ability to view 360-degree videos on YouTube has been a staple of every VR headset for the last decade — it's not exactly notable on something that costs $1,800. Samsung and Google also haven't said much about how they plan to elevate XR content. At least Apple is attempting to push the industry forward with its 8K Immersive Videos, which look sharper and more realistic than low-res 360-degree content.

For the most part, it seems as if Google is treating Android XR as another way to force its Gemini AI on users. In its press release for the Galaxy XR, Samsung notes that it's "introducing a new category of AI-native devices designed to deliver immersive experiences in a form factor optimized for multimodal AI." 

…What? 

In addition to being a crime against the English language, what the company is actually pitching is fairly simple: It's just launching a headset that can access AI features via camera and voice inputs. 

Who knows, maybe Gemini will make Android XR devices more capable down the line. But at the moment, all I'm seeing in the Galaxy XR is another Samsung device that's shamelessly aping Apple, from the virtual avatars to specific pinch gestures. And Google's history in VR and interactive content doesn't inspire much hope about Android XR. Don't forget how it completely abandoned Google Cardboard, the short-lived Daydream project and its hyped up Stadia cloud service. Stadia's death was particularly galling, since Google initially pitched it as a way to revolutionize the very world of gaming, only to let it fall on its face.

There’s no doubt that Samsung, Apple and Meta have a ton of work left ahead in the world of XR. Samsung is at least closer to delivering something under $1,000, and Meta also recently launched the $800 Ray-Ban Display. But price is only one part of the problem. Purpose is another issue entirely. After living with the Vision Pro since its debut, I can tell that Apple is at least thinking a bit more deeply about what it’s like to wear a computer on your face. Just look at the upgrades its made around ultra-wide Mac mirroring, or the way Spatial Personas make it feel as if you’re working alongside other people. With Android XR, Google seems to just be making a more open Vision Pro.

Honestly, it’s unclear if normal users will ever want to use any sort of XR headset regularly, no matter how cheap they get. The experience making these headsets could help Google, Apple and Meta develop future AR glasses, or eyewear that offer some sort of XR experience (Samsung already has something in the works with Warby Parker and Gentle Monster). But while Apple and Meta have broken new ground in XR, Google and Samsung just seem to be following in their footsteps.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/samsungs-galaxy-xr-doesnt-give-me-much-hope-for-android-xr-110000129.html?src=rss

Read more @ Engadget

Latest posts

OpenAI beats Google, Meta, and Grok in all-AI poker tournament

OpenAI’s o3 model won a five-day poker tournament of nine AI chatbotsThe o3 model won by playing the most consistent gameMost top language models...

Think before you click: most free file-sharing apps expose your downloads to security risks, warns Surfshark

File-sharing apps may host files with malwareBox and WeTransfer offer virus scanning only with paid plansNews comes as the UK seeks to boost proactive...

Think phones are boring? Here are 4 reasons why 2025 was a big year for smartphones, and none of them are AI

Was 2025 a boring year for smartphones? Thin phones flopped, big time. The Samsung Galaxy Z TriFold elicited a collective yawn from my colleagues.Phones...

Star Wars’ original theatrical cut returns to theaters in 2027

Disney is bringing a “newly restored version” of the original, 1977 theatrical cut of Star Wars back to theaters on February 19th, 2027. It...

Chamberlain blocks smart home integrations with its garage door openers — again

The MyQ garage door controller is an accessory that can connect Chamberlain Group garage door openers to the MyQ app. The MyQ platform used...

Welcome to the big leagues, Netflix

Warner Bros. has an infamous history of being bought by other companies and then quickly ending up back on the market after its new...

Pixel owners: You can now use your phone as a Switch 2 webcam

The Switch 2's lack of a built-in camera means you need an external one for GameChat video calls. But now, if your phone is...

Meta’s latest acquisition suggests hardware plans beyond glasses and headsets

Meta has acquired Limitless, the maker of an AI-powered "Pendant," to work on building consumer hardware for the company, the startup announced via a...

The 1977 cut of Star Wars will return to theaters in 2027

Here's some good news for the "Han shot first" crowd. The original cut of Star Wars (1977), the film known today as A New...

“There is ‘no way'” – IBM CEO says current AI data center trends are unsustainable, and he would know

Populating a single one-gigawatt AI facility costs nearly $80 billionPlanned AI capacity across the industry could total 100GWHigh-end GPU hardware must be replaced every...