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Rockstar clarifies that NPCs will always give directions

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The wild west has never looked this good.

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Yes, it’s finally happening my fellow outlaws. Red Dead Redemption II is real and it’s coming to PlayStation 4 this year. After Rockstar Games’ massively successful open-world cowboy game set during the death of the Wild West, fans began clamoring for a follow-up that continued the story of the Marston family or embraced a new gunslinger.

After years of rumors and silence on Rockstar’s end, they finally surprised the world on one random morning in 2016 by announcing a sequel to their critically acclaimed western. It took over a year to get any actual concrete details regarding the game and frankly, it’s still a bit of a mystery but it sounds like it could be a mix of a story of a new outlaw and also fill in a massive gap in John Marston’s story.

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What’s new with Red Dead Redemption 2?

Rockstar Games has been quiet lately regarding the highly anticipated sequel, but with Red Dead Redemption 2’s imminent launch approaching in just a few short months, the studio is starting to discuss the game some more. We’ll keep you up to date with everything you need to know as it’s released.

October 10, 2018

Rockstar has clarified some recent news surrounding Red Dead Redemption 2 and how its NPCs will react to players whether they have their mini-maps and HUDs turned on or off. Previous reports stated that if players turned off their mini-maps that NPC dialogue would change, giving them more directions and information about where to go. This appears to have been false. According to Rooster Teeth employee Alanah Pearce, “they’ll always give you directions, people likely just noticed them more when their HUD was off.”

Seeing as NPCs will provide context and dialogue regardless of your mini-map status, it could end up working out similarly to Assassin’s Creed Odyssey’s exploration mode. Whether you have this mode enabled or not, NPCs can and will give you directions should you ask.

October 1, 2018

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Rockstar has released its second Red Dead Redemption 2 gameplay trailer showcasing just a few of the illegal activities that the Van der Linde Gang can commit. What would a Western be without a good old-fashioned train heist? You won’t just be out and about committing crimes all the time though. The world that Rockstar created feels alive, and as Arthur, you can go into taverns, have a nice meal, play some cards, and even decide when to shave or bath.

This trailer also gives us a new look into the game’s revamped Dead Eye system, which will now progress in stages. Players will be able to slow time, mark multiple targets, and view critical or fatal points of their enemies. According to Rockstar, “how and when you use it is up to you.”

Near the end, we even got a better glimpse of Red Dead Redemption 2 in its 1st-person mode, which will launch with the game unlike its later introduction into Grand Theft Auto V.

September 24, 2018

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Sony has announced a new PlayStation 4 Pro bundle featuring Rockstar’s upcoming Red Dead Redemption 2. Pre-orders begin today for $400. The console will release alongside the game on October 26.

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September 19, 2018

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Rockstar has officially announced Red Dead Online, a multiplayer component for Red Dead Redemption 2 similar to that of Grand Theft Auto Online.

According to the developer, Red Dead Online is “an evolution of the classic multiplayer experience in the original Red Dead Redemption, blending narrative with competitive and cooperative gameplay in fun new ways. Using the gameplay of the upcoming Red Dead Redemption 2 as a foundation, Red Dead Online will be ready to be explored alone or with friends, and will also feature constant updates and adjustments to grow and evolve this experience for all players.”

Though Red Dead Redemption 2 releases in October, players won’t be able to hop into Red Dead Online until the following month, where it is set to initially enter a public beta sometime in November.

September 7, 2018

Rockstar has revealed new plot details surrounding Red Dead Redemption 2 in an interview with The Hollywood Reporter

“Dutch’s presence loomed over the original Red Dead Redemption, and his influence on events was a big inspiration for the setting and direction of Red Dead Redemption 2,” said art director Josh Bass. “We all wanted to know more about him and the gang —what was it like riding in that gang? What led them to the events of the original game? What happened to them along the way?

“In Red Dead Redemption 2 you get to see that gang, including Marston, at the peak of their notoriety and at the very moment things begin to fall apart,” he continued. “This story focuses on Arthur Morgan, Dutch’s most trusted enforcer. Adopted into the gang by the Dutch when he was a young boy, Arthur considers the gang to be his family — Dutch has given his life some much‐needed purpose, and the gang has served as the one positive and constant in Arthur’s life.”

Since this is the tail end of the Wild West, Dutch’s gang is struggling with their old ways of life coming to an end as they flee through the country.

“We’ve aimed to capture a wide slice of American life in 1899, a rapidly industrializing nation that would soon have its sights on the world’s stage — and would do whatever possible to ‘modernize,’ ” said director of art Aaron Garbut. “It’s a brutal landscape with a sordid history, but also one that’s full of opportunity. One of the most satisfying aspects of creating a world of such scope and scale is the ability to experience a whole range of stories and characters in your journey across that world. The gang’s journey and the game’s epic scope makes room to touch on all aspects of turn of the century America in a meaningful, substantial way.”

Though Rockstar’s previous title, Grand Theft Auto V, switched between the perspectives of a few different characters, Red Dead Redemption 2 is centering all on Arthur Morgan.

“Sticking with a single character felt more appropriate for the structure and narrative of a western,” said Bass. “Arthur lives with and fights alongside the other members of the Van der Linde gang, and they are a group of fully realized characters with relationships to each other and to Arthur, but this is Arthur’s story and we are placing players firmly in Arthur’s boots as he and the gang deal with a rapidly changing world. We think people will really love the feeling of being in the gang. It isn’t like anything we’ve done before.”

Rockstar also revealed the entire Van der Linde gang, all 23 members, along with short character bios for each.

August 15, 2018

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Digital Foundry has given us our best look yet at Red Dead Redemption 2 running on a PlayStation 4 Pro. According to the outlet, which analyzed a 68mbps version of the trailer provided by Rockstar, RDR2 appears to run at native 1920×2160 on the PS4 Pro, “halving the pixel count on the horizontal axis from a proper 4K.” This is still a 12.5% increase in pixels over a 1440p image.

They were unable to get a reading on gameplay performance as the game is set to run at 30FPS and the video itself only supported 30FPS.

August 10, 2018 — New Red Dead Redemption 2 gameplay has arrived!

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Rockstar today released new gameplay footage for Red Dead Redemption 2, giving us our deepest look at the wild west open world game yet. The 6-minute trailer showed us a great deal of the gameplay mechanics, a bit of the world, and more.

For starters, we got to see the sheer scope of the open world. Red Dead Redemption 2 will be massive in size, and there will be a variety of environments to explore both on foot and on horseback. From mountainous terrain and forested countrysides to those growing towns chock full of saloon-goers and merchants, it appears players will be able to take in the full breadth of the cowboy experience.

Rockstar says it was important for the game to be massive not just in size, but also in depth. That means the player — taking the reigns as Van Der Linde gang member Arthur Morgan — will have a living, breathing society around him to interact with.

Red Dead 2 may set a new standard for open-world gameplay.

You can go into shops and sell the pelts you’ve skinned off the back of your latest game hunting prey. And if you get caught trying to steal or shortchange the shop vendor, well, don’t be surprised if you have to knock him out in the street. That the townspeople gathered around to watch the confrontation as it went down is a testament to the emphasis Rockstar is placing on immersion.

That sort of interaction can be coerced out of the game by your own will, too. You can interact with almost everyone and everything. Meet some passersby on the road with a quick greeting and be on your way, or question someone you think might be doing dirt in the city. These interactions seemingly have the potential to escalate into something more, whether that be a new opportunity for Arthur Morgan and Co. or more fisticuffs to keep people in their place. And yes, that also means you can defuse certain situations.

Should the fighting become so fierce that you resort to weapons, you’ll find a new combat system that makes the deed more fluid and fun. Hand-to-hand combat, especially, seems far more involved than the original game. As far as shooting is concerned, Dead Eye is back, and it’ll be cooler than ever to put bullets into the heads of six of your enemies simultaneously.

At the end of your daily musings, you’ll head back to camp to meet up with your gang. This is likely where you’ll be getting the bulk of your missions, but it’s also a chance for the player to get to know the other characters in the group. They’ll share stories and sing and dance with you as you eat, and you can also play various games to keep morale high. There’s a gameplay benefit to all this, as Rockstar says spending time with these people could unlock new secrets.

As a pillar of the gang, you’ll be tasked with helping keep them afloat by regularly replenishing food, water, and other supplies. We’re not sure what would happen should their morale get too low, but apparently that will play a part in how others in the gang approach you.

Red Dead Redemption 2 is slated for an October 26th release on PlayStation 4 and Xbox One. Head to Amazon and pre-order yours today.

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August 8, 2018

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Rockstar has announced that we will see new gameplay for Red Dead Redemption 2 on August 9. This should be our first significant look at gameplay since the game’s announcement. The trailer will air 11AM Eastern, and can be viewed on Rockstar’s website or YouTube channel. We’ll be updating this post with details about the gameplay announcement once it arrives.

August 6, 2018

The big question on everyone’s mind: When are we finally getting gameplay? All signs point to soon. Rockstar has recently sent out Red Dead 2 care packages to members of the press, and with Gamescom taking place in just a few weeks, the developer could be gearing up for a big reveal. Red Dead II was notably absent at E3 2018, so the next biggest gaming convention seems like a good bet for it to make an appearance.

During a recent financial call, Take-Two CEO Strauss Zelnick took the chance to hype up Red Dead 2 even more, saying, “My belief is that Red Dead Redemption 2 will shatter expectations and that the online experience also will be extraordinary, but unexpected.”

Its online aspect was a bit contentious when rumors of its existence began floating around since Red Dead’s identity was tied to its single-player, but it looks like Rockstar may have something special they’ve got cooking up if they’re hyping it up so much.

He continued by saying that Red Dead II will “redefine the industry” and “captivate audiences around the world.”

PC release?

Though Rockstar only announced PlayStation 4 and Xbox One versions of the game, there’s still hope it could come to PC. It appears that a programmer at Rockstar, who previously worked on GTA V and L.A. Noire, listed Red Dead II on his LinkedIn profile with its platforms being labelled as “PS4/Xbox1/PC.” This was eventually amended once word got out, but it’s unknown if this was a simple mistake or a PC version is indeed in the works.

The story so far…

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Rockstar Games appears to be returning to the traditional one playable character route after successfully experimenting with three playable protagonists in Grand Theft Auto V but he’s not John or Jack Marston. Players will travel back to 1899 (12 years before the first game) to fill the boots and don the hat of a much less noble man that goes by the name of Arthur Morgan, a brute that’s running with Dutch van der Linde’s gang during their prime. While little is known about Arthur, we know he’s a much more sinister cowboy who doesn’t mind getting his hands dirty. In the second trailer, we see him interrogating and roughing up several people who appear to owe money to Dutch’s Gang, perhaps for protection. He’s a brutal force that is loyal to Dutch and likely only Dutch.

It’s likely we’re going to see the rise and fall of the gang, with Arthur Morgan playing a pivotal role.

The story will see Morgan and Van der Linde’s gang stealing, running, and fighting to survive the rugged and cruel world that is the Wild West. Order has not yet been established, technology is slowly beginning to evolve into something far more advanced, and people like Dutch believe it’s important that things stay the way they are. The Van der Linde gang was always viewed as a Robin Hood-type of bandits, stealing from the rich to give to the poor and resisting the government in favor of a structure where it was an “every man for himself” situation.

The gang eventually evolved into something far more dangerous and unhinged according to an anecdote provided by John Marston, leading him to realize their Robin Hood act was all a front for their evil actions and crimes. The event that likely leads to the start of the downfall of the gang seems to be a heist in Blackwater which later became known as the Blackwater Massacre. In the plot synopsis for the game provided by Rockstar, it’s revealed that the gang is being hunted after they botch a robbery in the wealthy town that is seen toward the end of the first RDR.

Within the lore of the series, the Blackwater Massacre was a massive shootout that took the lives of over 30 people. Civilians, cops, and criminals were among the casualties of the bloody shootout, actual details of why the battle took place remain a mystery to the residents of Blackwater because the officials went to great lengths to cover it up. Why? Well, we’ll likely find out in Red Dead II.

Most people involved died or were criminals who escaped but one of the few survivors was the legendary lawman, Landon Ricketts. Ricketts is in the first game and Marston teams up with him in Mexico, Marston knows him for his status but the two don’t seem to know each other. It’s entirely possible that Marston was uninvolved in the heist or was playing coy and using him to further his quest for redemption.

How does it connect to the original Red Dead Redemption?

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So, what’s the connection to the first Red Dead Redemption? Well, Rockstar is being very, very careful not to say much about this game and how it connects to the first game but it will shed light on the stories John told in the first game as well as provide more depth to the men we hunt down in that same game.

John Marston is indeed in the game but Rockstar has noted that this is Arthur Morgan’s story, not John’s.

Given this game takes place long before the events of the original game and has a direct link to it via Dutch van der Linde and his gang, it’s hard to imagine Rockstar isn’t trying to expand John Marston’s story in some way. With games like Grand Theft Auto, there have been very subtle connections tying the games together but none of them are direct sequels or relate to each other in any way. With Red Dead Redemption II, Rockstar had the chance to name the game something like Red Dead Revolution, Red Dead Retribution, or something along those lines given that the series so far has gone Red Dead Revolver and then Red Dead Redemption. They purposely named it in a way that links the two games.

Marston was also a substantial part of Dutch’s Gang, he was taken in by Dutch when he ran away from the orphanage he lived in. He was raised by this gang and lived with them for a large majority of his life and in the fallout of him abandoning the gang, it all went to hell and it was more or less disbanded. John Marston is indeed the game, he’s heavily featured in new screenshots and is seen in the newest trailer once or twice but Rockstar says this is Arthur’s story, not John’s. That doesn’t mean that we can’t expand on the character, it just means he will not be the focal point of the narrative.

Major gameplay innovations are coming in the western sequel

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Since Rockstar has been pretty prude about Red Dead Redemption II, we only have the word of the press who have seen the game in action to understand how the game plays. There will be more details in the future regarding what the gameplay will look like but for right now we’ll just give you the basic rundown of what we know. For starters, Rockstar seems to be creating their most realisitic world yet and abandoning some of the most video game-y aspects in their formula for something with more depth.

According to Rockstar, they’ve been developing Red Dead Redemption II for eight years, starting as they were wrapping up the first game. In that time, they’ve been handcrafting a world with lots of detail and creating systems that may be fairly unexpected from them. A large portion of the game is centered around managing the gang, Arthur is Dutch’s right-hand man and he helps keep everything running smoothly. This means you’ll help perform odd jobs for gang members, go hunting to get food for the camp or get money to line their pockets with, and so on.

Rockstar has been very clear that you don’t have to do this and you won’t be severely punished if you don’t but the gang will make comments if you leave them hanging for days on end. If you do choose to take care of your gang, you’ll be rewarded in ways that have not yet been revealed and your gang will grow stronger.

Also on tap is a new dialog system that allows you to approach situations with more options than just shoot and kill. Each NPC has their own set of branching dialog, with the player able to talk niceties or show a degree of impatience in any given encounter. And this isn’t just a black and white morality system either. Some choices will be gray areas, some will be lore-advancing, some will lead to friendships, and others will most certainly erupt into bloodbaths. It’s unclear if there will be any more to this system – such as a relationship mechanic that gauges each NPC’s level of warmth toward you – but it’s something.

If you do choose to go off and do things like hunting, you’ll be able to see the amount of depth that Rockstar has added to its hunting system since the original game and Grand Theft Auto V. You’ll find yourself stalking animals, choosing your weapon carefully so you don’t damage pelts/meat, and tracking an animal by following blood trails after you’ve hit it. Once you’ve tracked the animal down, you may find it still alive, bleeding out and yelping. Arthur will then take out his knife and stab the animal in the heart to end its suffering and take what you want from it.

You can then string up your kill on the back of your horse and take it back to camp to feed your people or sell it in town and take the money for yourself. Regardless of what you choose, your hunt will rot and decay over time so the longer you have it on the back of your horse (yes, it’s literally on your horse, not in an invisible pouch), the less valuable it’ll be. If you were to kill an animal (or even a person) behind and let it sit in the wild, vultures, coyotes, and other creatures would come and munch on the remains.

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It looks as if Rockstar will be carrying over the heists from GTA V as we see Arthur Morgan robbing a bank and holding up a train in the second trailer. It’s unclear how much of a focal point these will be in the game since it was the core of GTA V’s campaign but one has to imagine it plays a similar role given you’re a gang of notorious western criminals.

We do know there will be some depth to those heists, though. Players can go loud or quiet, create distractions, choose who you bring with you (some can be done solo but isn’t recommended), and use a bunch of other different variables to create different outcomes throughout the heists. All of this will result on if and when law enforcement shows up amongst other things. It’s unclear if you can have gang members die or get critically wounded in these heists like in Grand Theft Auto V or just how dynamic these systems are. Grand Theft Auto V’s heists were heavily scripted, if you chose a certain crew member to come with, they’d always die on the same mission in the same spot because it was coordinated by Rockstar’s writing. It was more of the illusion of choices having consequences rather than them actually having any meaning at all.

Some major changes are also coming in combat with the ability to dual wield weapons like Max Payne, bows and arrows used for hunting and maybe even some stealth combat as we see Arthur Morgan taking a knife to someone’s back in the dead of night. We also see Arthur brutally beating people up in the third trailer, suggesting Rockstar has refined their melee combat to create more intense and fun brawls.

A cowboy’s best friend

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A cowboy’s best friend isn’t his fellow outlaws/lawmen, it’s his horse. In the original Red Dead Redemption, your horse was almost supernatural in the sense it teleported to you and was basically immortal. You didn’t have much of a connection to it because outside of its speed and stamina, there was nothing too special about the horses. In Red Dead Redemption II, Rockstar plans on changing that.

Your horse in the sequel will be very special. Perhaps the most significant change from the first game or any Rockstar game for that matter is that you won’t be able to carry every single weapon with you. The joke of pulling an RPG out of your rear end in GTA wouldn’t apply in this game as you’ll only be carrying small weapons such as handguns on your person, rifles and other gear will travel via your horse. We’re not sure if you can sling at least one rifle over your shoulder while walking around but you can expect most of your guns to be unavailable if your horse isn’t nearby.

Your horse won’t be disposable in this game, it’ll mean a lot more to you because it has lots of value. You’ll grow a bond that effects how scared it gets when put in danger, how far it gets from you, and more. Rockstar hopes that this bond won’t just serve a gameplay effect but a personal and emotional one to. If your horse gets critically wounded, you can attempt to heal it with medical supplies, if you don’t have any you can try and run into town quickly and gather some and run back. You may come back to your horse dead, making you realize that you left that poor animal that loved you to die thinking you abandoned it in its final moments. Brutal stuff, I know. Should it die, you’ll have to start that bond all over with a new horse and presumably any gear you can’t carry off of that horse’s corpse is lost.

It adds a whole new layer to an aspect that’s iconic to westerns but doesn’t have a lot of attention paid to it.

When you can play it and when we’ll know more

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The only questions remaining are when we can play the game and when we can expect more firm details from Rockstar. The game is currently scheduled to release on October 26th, 2018 for PlayStation 4 as well as Xbox One, and we can likely expect some news regarding the game in June or July via a Game Informer cover story or a new breakdown directly from Rockstar. As of right now, we’ll just have to hold our breaths and keep waiting to saddle up again.

Where to buy Red Dead Redemption 2

You can now pre-order Red Dead Redemption 2 ahead of its October 27th release date. You’re in for some nice goodies if you decide to give Rockstar your cash early. All pre-orders for Red Dead Redemption 2 come with the War Horse mount and the Outlaw Survival Kit. The former is a grey-colored steed that has better courage and stamina than others, while the Outlaw Survival Kit gives you extra health kits, Dead Eye replenishment, and more.

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If you pre-order the digital copy on PlayStation 4 or Xbox One, you’ll also get some extra in-game cash to start your game, as well as a treasure map, though you’ll need to pre-order the game by July 31st to get those.

There’s also a special edition of the game available. It comes with 2 extra side missions, a black thoroughbred horse, gameplay bonuses through medllian and talisman charms, in-game cash bonuses, gameplay boosts, and discounts, a gunslinger outfit, and three additional weapons. You’ll also get a real map of the game world.

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If that’s not enough, the Ultimate Edition comes with everything that the Deluxe Edition does, but you can add two more in-game outfits, another black thoroughbred with an exclusive saddle, a Survivor camp theme for the game’s online mode, three additional free weapons, and XP bonuses for online play up to rank 25.

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As an added bonus for Grand Theft Auto 5 players, all digital pre-orders also come with in-game currency for GTA Online. Standard Edition gets $500,000, Special Edition gets $1,000,000, and Ultimate Edition gets $2,000,000.

Then there’s the big kahuna reserved for the most die-hard Red Dead fans. It’s a full-blown Collector’s Box, a red-tinted metal tithing box with a lock and key that comes with an assortment of real world goodies. There’s a collectible coin, a double-sized puzzle, a red bandana, a treasure map, a pin set, commemorative playing cards, a real 150-page Wheeler, Rawson and Co. catalogue, and 12 collectible cigarette cards.

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You can pre-order your preferred digital edition of Red Dead Redemption 2 at the PlayStation Store, Xbox Store, or direct from the Rockstar Warehouse. Those opting for the Collector’s Box, however, can only get it through the Rockstar Warehouse.

Wanting to catch up and play through the original Red Dead Redemption before the sequel drops? You can find the Game of the Year Edition for $20 at Amazon

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Updated October 2018: Rockstar has clarified some recent news surrounding Red Dead Redemption 2 and the dialogue its NPCs will give players if their mini-maps are turned off.

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