Thursday, March 28, 2024

SteamVR’s auto resolution knows what your GPU can handle

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Valve updated SteamVR today with a new feature that automatically adjusts your headsets resolution up to what your GPU can optimally render. This should function like autofocus, taking the decision-making out of the users hands and reassuring developers that their content is being enjoyed at the best resolution. But it could also make VR more accessible, since it also auto-selects settings on lower-performing GPUs, letting experiences run more smoothly on more affordable machines.
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