Tuesday, April 16, 2024

Doomfist is set to punch ‘Overwatch’ off a ledge on July 27

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Doomfist is the most anticipated hero yet to join the ranks of Overwatch heroes, so console players in particular are eager to try him out.

Doomfist, long-speculated to be the next character coming to Blizzard’s blockbuster hero shooter Overwatch, will officially join the game on July 27 for PC, PlayStation 4, and Xbox One. After being announced earlier this month with a badass anime short, Doomfist has been active on the PC Public Test Realm server for several weeks, but this will mark the first time that console players get to put on his powered-up gauntlet.

Doomfist has been a part of Overwatch lore since the beginning. In the newly released behind-the-scenes video, developers relate how Blizzard vice president Chris Metzen gave the name as an example for the sorts of villains they needed to come up with, and everyone found it so evocative that it stuck. His gauntlet appears in the game’s first cinematic trailer, in which heroes Winston and Tracer fend off Widowmaker and Reaper’s attempt to steal it from a museum for the then-disbanded Overwatch organization. Evidence of Doomfist also litters the Numbani map, which features posters of him in the starting area and his eponymous fist on a car as the payload to be defended.

Players started seriously expecting Doomfist to join the roster earlier this year, leading to a fan campaign to cast football-player-turned-actor Terry Crews in the role, with which the actor himself (a professed PC gamer) was involved. Overwatch director Jeff Kaplan shut down speculation that Doomfist was imminent at the time, since the next hero then was in fact the tank Orisa. Doomfist has finally followed as the 25th hero in the game’s roster, and we’re very excited to play with him.

We’ve already fooled around with Doomfist in the PTR server, and can confirm that he’s a blast to play. As his name suggests, Doomfist is an offense hero that’s all about punching with his huge, robotic fist. His secondary attack (and perhaps signature move) is the Rocket Punch, in which he charges up and blasts forward in a straight line, fist first, knocking anyone he hits back (and doing extra damage if they slam into a wall, which leaves a radius of gnarly cracks).

He can also uppercut enemies directly in front of him high up into the air, jumping up with them to follow up with a slam attack that throws Doomfist forward a bit, stunning and pulling enemies in front of him on the ground in toward him. Dealing damage with any of his special fist abilities also has an added benefit of giving him temporary armor. His primary weapon, perhaps his most underwhelming feature, is knuckle-mounted shotgun blasts on his smaller hand, which carry four charges and regenerate about one per second. Lastly his ultimate ability sends Doomfist up into the air, giving him a targeting reticle to choose a place and slam down, damaging anyone beneath.

He’s a lot of fun to play, and his punches are very viscerally satisfying to land. As a highly mobile, up close fighter he’s sort of like a beefier Genji. The developer video talks about how he’s sort of an ode to 2D fighting games, which feels apparent in the different ways you can combo his abilities together as the situation demands. His high mobility and up-close punishment make him a natural fit for the so called “dive comp” wherein teams use heroes like Winston and Lucio to aggressively jump onto the enemy team and focus them down.

He’s not a tank, so it can be risky to throw him around recklessly behind enemy lines without support. Wielded strategically, however, Doomfist will be exceptionally good at getting in the enemy team’s face and forcing them to deal with him.




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