When Larry Kasanoff said he was turning the worlds most iconic puzzle game into a trilogy of science fiction movies, I was speechless. After a disaster like Pixels, how could anybody look at Tetris and think there was a narrative to tell? The game may be a classic, but the narrative potential of organizing falling bricks into horizontal lines seemed weak to me. Then I played Puyo Puyo Tetris. Kasanoffs sci-fi epic still sounds terrible, but somehow it pulls off the impossible: It bu…Read more