Saturday, April 20, 2024

Sony put four perspectives in one VR headset

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At the back of a cold gray warehouse in Austin, Texas, I put on a headset and proceeded to chase three strangers in a game of tag at SXSW. I was expecting an immersive VR experience far removed from reality but instead the head mounted display split my field of view into four squares that represented different perspectives of the room. The top left corner showed me what I was looking at while adjacent blocks brought in the view of the room as seen from the other participants eyes.

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